eTech Fair Recordings

eTech Fair Badge
If you are like me, you didn’t have time to attend all of the live UAA eTech Fair sessions you wanted during Distance Education week in November.

I mentioned the 20 ways to use the Blackboard Collaborate Whiteboard for Student Engagement session to some of you and promised to share the link. For those of you who attended iTeach in Sitka this past summer, you know that Katie Walker is an excellent resource for Collaborate web conferencing!

Now is your chance to catch up on sessions you missed.
The recordings are linked below and I am including the YouTube playlist link here as well.

 

Teaching Smarter
Collaboration
Presentation
Blackboard Does That?!
Fun with Images
Design for Alignment with Quality Matters 

Heather Nash

Google+ Hangouts on Air: Practical Uses

 

Cindy Trussell

Interactive Video (Popcorn, Interlude, etc)

 

Richard Webb

Blackboard Retention Center –  What can it do for you?

 

Lara Madden

Quick Tech Images for Instructor Presence

 

Margie Mete

Peer observation to improve lectures and presentations

 

Debbi Canavan and Lee Henrikson

Student Collaboration with Google Apps for Education

 

Melissa White

 

Cohesive Design Elements for Instructional Materials

 

Kitty Deal

VAST amounts of streaming video content & navigating copyright

 

Christie Ericson, Lorelei Sterling, Jennifer McKay

Video Everywhere

 

Wayne Todd

Gaining Feedback for Teaching Improvement

 

Katie Walker and Dr. Hsing-wen Hu

20 ways to use the Blackboard Collaborate Whiteboard for Student Engagement

 

Katie Walker

Pecha Kucha/Pecha Flickr: Dynamic Presentation Techniques

 

Melissa White

Video Everywhere

 

Wayne Todd

Easy Screen Capture with Jing, a free tool

 

Lee Henrikson

Blackboard Online Learning Modules

 

Lara Madden

VoiceThread–Asynchronous Collaboration & Community

 

Debbi Canavan

  Student Publication in Blackboard

 

Lara Madden

 

 

Tech Tuesday: Higher Ed Tools for 2015

Soon we’ll be into our Winter break and you’ll want to be getting ready for 2015! Hard to imagine it’s almost the end of the year. Here’s an article that Nicole came across that might help you look into the future: 13 higher ed tech tools and approaches to watch in 2015. Hope you find something of interest here! UAS is already using some of the tools listed here. Click image for article.

Click for Article

Congratulations to ALL Our Players and Our Hotshots!

Congratulations to Charla Brown our overall winner and the other 4 Hotshots, Robin Gilcrist, Val Barger, Lee Henrikson and Margie Mete. You will be contacted by Mary to receive your game prize!

Challenge Winners

And regardless of whether you looked at our game site once, joined us in play for a day, a week or made it to the end, we thank you! We think that the submissions and replies contain a lot of very good information, so we’ll keep the 10 Day Faculty Challenge alive for you to browse at your convenience.

Continue reading

Fried Friday

Mary reminded us that a picture speaks a thousand words and I think Nicole’s picture below pretty much sums up how we are feeling after the last 2 weeks keeping up with the 10 Day Faculty Challenge Game! Phew!

Fried Friday Gals

And, here is a bonus video from Val Barber which makes it look like even a chimp enjoys gaming opportunities!  Enjoy and thanks for sharing on Friday’s Challenge, Val.

click for video

Photo credit: istockphoto.com/annfoto

Anyone Listening? Hello? Can You Hear Me? Data Tracking

click for data trackingJanene McMahan has recently published for UAF’s iTeach U a great tip sheet on ways faculty can look at their course or YouTube posts and see if students are actually clicking on the materials they are providing. Data Tracking How do you know they are listening?

As we are reaching the semester’s end, this is a great time to use these reports to reflect on the areas of your course where student interest peaked and those areas where clicks may have diminished. Using the analytics provided by Blackboard and YouTube you can better determine those areas in your course which may need modifying. Thanks Janene for your timely post.

If you are using WordPress for housing your content, you can also find some great analytics built into your dashboard, providing you with information such as pages clicked, number of hits, number of subscribers etc.

Speaking of clicks– we’re watching how many times you’ve clicked into the 10 Day Faculty Challenge Game. We hope you are enjoying all the activity and the great ideas being presented by all of our players. We enjoyed hearing from Charla today saying that she calls her time at our game site “productive procrastination” and a creative outlet to grading and finals. Thanks for sharing that Charla. And we invite all of you to take some “productive procrastination” time and check out the game.

Tech Tuesday: Locating “Free” Images

imagesYou may have noticed that we credit iStockPhoto.com frequently for the images that we post on the FLC blog. These photos are high quality, but come at a cost. If your budget doesn’t allow you to purchase photos and clipart there are still photo and clipart repositories where you can find free images.

However, be careful. “Free” doesn’t always mean “no strings attached.” Always read the fine print to see if you need to give a photo credit or link back to the website or artist with the original art. And be careful, just because your browser tells you something is license free, doesn’t mean that it is.

The following link from The Edublogger lists numerous sites you can explore to find images for your course or project: http://www.theedublogger.com/2014/07/09/the-ultimate-directory-of-free-image-sources/.

Photo credit: istockphoto.com/scanrail

Gamification: The Science and Benefits

Tina found this article published in the eLearning Industry titled “The Science and the Benefits of Gamification in eLearning” by Christopher Pappas. Pappas states that endorphins are released during exercise and mental challenges that not only increase pleasure but also aid in the retention of information. This is one of the benefits of the gamification of learning.

This week we’re completing the 10 Day Faculty Challenge. We’ve added some new features during this second week of play. Feel free to click around the Challenge website and see what’s been happening. Congratulations to our week 1 leaders: Charla, Lee, Margie, Val, Ann and Leslie. The score changes rapidly, so keep your eyes on the leaderboard!

  • In addition to the daily challenge there is a “Power Up” challenge which, like the Daily Double on the TV game show Jeopardy, allows players to add 50 points to their daily score.
  • Also, for those of you who have been interested in the game but haven’t had the time to join us, we have included the role of Cheerleader. Register to play and add cheering comments to the players. You will not only get points and a badge for this, but you’ll help our players as they go for the finishing round of play this week.
  • Oh, and yes, there are prizes for our game play (winners and prizes to be announced at the end of the play.)

We’ve added some of the features to align our game more with some of Kapp’s teachings and the infographic below shared by Christopher Pappas. Take a look at the 30 interesting facts about gamification below.

Continue reading

Fried Friday!

My esteemed (and younger) colleagues Nicole and Tina told me that these two videos have kind of, sort of, a link to gamification if you know anything about the video game Minecraft. Well, sadly, my education was lacking. First I had to Google about Minecraft to figure out what that was. Then I had to watch Katy Perry’s “Last Friday Night” and Miley Cyrus’ “Wrecking Ball” music videos (quite the eye opener, Miley, I think I need to get out more!) before I could even post this Fried Friday.

So here are two fun parodies — choose your musical flavor, Katy or Miley and enjoy some fun with the Minecraft game.

DontMineAtNight

wrecking

Also, yesterday, on the 10 Day Faculty Challenge, Charla posted a pretty interesting video on the Top 10 Most Frustrating Video Game Levels. If you like games, you might relate to this. I found it interesting because, even as a teacher, I think we often fail our students by overwhelming them with too much information, surrounding them with a forest of papers, articles, resources etc. I think a lot of the frustration seen in these games might directly correlate or link to classroom frustration too. Or, maybe I’m just a little Fried this Friday!  Have a great weekend.

FrustratingVideoGames

Impressive, Thoughtful and Creative: Our Faculty Gamers!

nicolearticleI wanted to share an interesting article with you that Nicole unearthed written this week. It’s from Inside Higher Ed and is titled A Gamified Approach to Teaching and Learning. It states that Mark Carnes “offers evidence that an immersive gamified pedagogy can significantly increase student engagement and motivation.” In this article the author, Steven Mintz claims that higher education is “in the midst of seismic shifts in curricular design, pedagogy, delivery modes, and instructional activities and assessments.” Are you? Carnes continues to state the reasons faculty are modifying their teaching strategies including:

  • High numbers of socially isolated and depressed students
  • Student engagement too low
  • Time to degree completion too slow
  • Graduation rates too little

We are running the 10 Day Faculty Challenge Game to begin a conversation about changing, modifying, and infusing curriculum with strategies that might help to combat some of these issues and concerns. And if you aren’t “playing” with us, you are missing out! It’s not too late to join us.

It’s only Thursday, but already our enthusiastic group of “gaming” faculty have come up with some amazing resources and ideas. Seriously. It’s not too late to join in the conversation. Just reading and commenting will get you moving up on the leaderboard.

LeslieArticleAre points a turn-off? Is the word “challenge” or “game” a turn-off for you? Leslie uncovered a really interesting article which she shared yesterday (click image to right to read) which she posted alongside her submission challenging herself and us to rethink how we use words. If we can reframe our assignments or our learning concepts using terms that are less scary or daunting to students, perhaps they would respond better. She suggests that “research” and “submission” can sound overwhelming, where “find the answer to a puzzle” or providing clues to a scavenger hunt might provide students the same outcome. You might have an interesting response to her post– join us and join the conversation.

CHarlaCaseForGamesCharla posted several amazing infographics and Robin shared an article from Scientific American titled “Fact or Fiction?: Video Games Are the Future of Education” by Elena Malykhina. In her post, Robin notes that the research is still out on the impact of using gaming for education but there appears to be a positive connection with low-performing students and students struggling or unmotivated. Here’s one of the infographics shared by Charla, titled “The Case for Games in the College Classroom” that she shared. Click to view details.

Margie shared a chapter by Jo-ann Archibald in “Indigenous Storywork” where she relates how a story can be used in a classroom more than once because each time the story is heard, the audience has changed and can apply different perspectives and brings different understanding to the story. Margie shares how she is using “Case Mysteries of Pathophysiology” in her pharmacology course, building on the same case study as her students gain more and more information. Sounds like a winning approach Margie!

Val shared Edudemic’s 23 Best Game-Based Education Resources for 2014 which is pretty fascinating, Lee shared a Mooc Gamification: The Course which starts in January. There was even more shared by our exceptional faculty, by you but I can’t list everything. Mostly, I wanted to highlight for those who aren’t following the game, that this isn’t about the points (well, for some people it is!) but this is about what we can learn from each other and how we can apply it to our classes to make a difference for our students. Yesterday’s posts already tell me that people are rethinking how they might apply some different strategies, yes, we’re calling them gamification strategies, whatever you label it, it’s reshaping and rethinking higher education. I’m proud to be working/playing with this exceptional team of faculty. Won’t you join us?

 

Tech Tuesday: Google Forms Make Great Polls/Surveys

Have you ever needed to capture information quickly? Have you ever needed to collaborate with a colleague to gather information or create a form or poll? Google Forms are the perfect tool for you. It is very, very easy to create a quick form or survey, easy to collaborate with others, and easy to share the link with others.

We are using a Google form to collect your information for the 10 Day Faculty Challenge. We’re capturing your name, college and e-mail so that we can create a WordPress account and enroll you in our game’s blog. Speaking of the 10 Day Faculty Challenge, YOU CAN STILL REGISTER TODAY and PLAY!!  In fact, you can register all week, but you will not be able to earn all the possible points if you don’t get started soon. Join us now! It’s quick to register, don’t put it off!

click for tutorial

By the way, if you want to check out the action at the 10 Day Faculty Challenge Game, you can VIEW THE GAME, but it’s much more fun to be a player. So JOIN US! It’s not too late!! And, seriously UAS, are we going to let UAA be on top of our leaderboard? Let’s get to it and show them we’re players too!

And if you haven’t used Google forms before to create surveys and collect information, we have a short tutorial for you. Click on the image at right. We posted this earlier with other resource links. You can search our site for that post if you need more information on Google forms.