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Dec 15

Congratulations to ALL Our Players and Our Hotshots!

Congratulations to Charla Brown our overall winner and the other 4 Hotshots, Robin Gilcrist, Val Barger, Lee Henrikson and Margie Mete. You will be contacted by Mary to receive your game prize!

Challenge Winners

And regardless of whether you looked at our game site once, joined us in play for a day, a week or made it to the end, we thank you! We think that the submissions and replies contain a lot of very good information, so we’ll keep the 10 Day Faculty Challenge alive for you to browse at your convenience.

We will be looking at the comments of our players and determining how we can improve on the game for the future. Just this weekend the eLearning Industry posted Nikita Anand’s “Tips for Measuring Online Training Results” which seems like a pretty timely article with finals and our game wrapping up. While we ask the question, was this educational challenge meaningful to our faculty you might be asking whether your students found your course meaningful. Anand suggests that there are four important levels of measurement:

  1. Level 1: How did your students (or our players) react to the course (the game)? Asking for their feedback will help to improve your course or training. Do you survey your students for feedback at the end of the semester?
  2. Level 2: How did your students (or players) perform during the course (the game)? This is where all of our alignment of activities and assessments to learning objectives is so important.
  3. Level 3: How will your students (or our players) transfer and use this information? This one is tough. Do we follow our students/players and check in on them in 6 months or a year to see if the information was useful or helpful?
  4. Level 4: ROI. Did your students (or our players) get a good return on their investment? Did your students/players ever tell you whether they thought the time/money/effort that they expended on your course (our game) was worth it? The article suggests that measuring improved success in future courses, or increased production, or finding other metrics that depend upon the training could indicate the effectiveness of the course/game.

Food for thought.